Systems: Nintendo Wii
ESRB:M 17+- Blood and Gore, Intense Violence, Language
Players:1
Wi-Fi Compatability:No
Genre: Horror/Adventure
Price: $39.99
Developer: Capcom
Levels of Difficulty- Easy, Medium, Hard
Controls
Nunchuck:
C Button: Zoom out (When using a scope)
Z Button: Down + Z= 180 turn
Z + A=Examine
Zoom in (When using scope)
Control stick: Move/Walk
Wii Remote:
Pointer: Aim (When using gun)
Control Pad: Camera/ Cursor Movement
A Button: Action button/Select
B Button:Hold B button and press A to shoot/aim gun
Switch weapons
Cancel
- Button: Displays Status Menu
Skip cut scene
+ Button: Order survivors to follow or come to your position
1 Button: Displays map
2 Button: Displays option screen
Prologue/Introduction:
Willamette, Colorado.
This run-of-the-mill town finds itself sealed off from everywhere and anyone else by the National Guard. Telephones, Wireless, and all other forms of communication have been cut off. But why?
Nobody in, nobody out. Although, one brave soul, Frank West freelance journalist, rents himself a junk helicopter to fly him in over the National Guard.
While flying over, they were chased by the National Guard helicopters. This forced them to land on the helipad on top of a mall.
He will now spend the next 72 hours in this run-of-the-mill hellhole. No, I'm not talking about Texas Chainsaw Massacre Hillbillies, I'm talking about
Zombies! This is where our story begins.
Review:
The original Dead Rising game for the 360 was a great platformer. I mean, who wouldn't like killing zombies that are running amuck? Well, now Dead Rising has come to Nintendo's Wii and it brings a whole new meaning to zombie-hunting
The game play is simple. It's a game where you're in a mall full of zombies with almost anything in the mall at your disposal. Sounds fun right? Well you are right but wrong. Sure, it's fun, but I mean 1 hour later, you'll be throwing in Brawl,
AGAIN! Yes, this game is one of those where you get bored FAST! Sure throwing saw disks, driving grocery carts, and using lightsa... I mean "laser" swords, is fun, but I mean come on. There’s only so much blood and free roam gore that we can take. Sure, taking zombies one on one is fun but it has some cons.
Of course, you're not the only human in the shopping mall. There's the agents who are trying to figure out the story behind the zombies, and the many helpless pedestrians who you must save and help guide them to the security room. Also, there are the occasional phsychotics who are trying to take destroy you. This ranges from clowns juggling chainsaws, to crazy shopping managers, to the crazy terrorist behind the zombie infection. Although, the plot's pretty much the same as the horror classic Dawn of the Dead

Damn! You should have a doctor take a look at that.
Most of the missions' objectives in the game include saving the pedestrians or getting one object from one place to another. With everything going on, you will forget that Frank is a journalist instead of a zombie bounty hunter. There are some cons though that are included in the 360 but not in the Wii. Yes, once again Wii owners get the short end of the stick. In the Wii version, we don't have the picture-taking feature. Int he 360 this was a great part of the game. It had that kind of newscaster, zombie-killer effect.
In the Wii game, you may not believe me, there are some RPG elements. YOu can make slushies in blenders you find on the way. You can also eat protien, fruit, and drink the slushies you make/find. It's a great evolution onto the Wii game and it makes the game fairly more intersesting. ALong with the RPG features, comes a feature where you can dress Frank however you like. Personally, my favorite is Frank in his red bikini outfit. Although then there is the AWESOME Bionic Commando outfit.

What the F&$@ am I wearing?!
There is also the occasional level upgrade. It randomly selects some of your abilities and upgrades them. The abilities range from weapon durability, to item space. This also automatically regenerates your health to its full potential.
One of the both pros and cons of the game is the weapon durability. This is to make sure you can't go through the game slicing and dicing with one great and powerful weapon such as the chainsaw. Although, you may be in the middle of a horde of zombies and your weapon will bust. Trust me it is both good and bad. Let's just see what you're opinions are.
Dead Rising's environment is also very repetitive. aLthough, it's better than you would expect for a Wii game. Although, like I said, the game's slicing and dicing does get quite boring. But, the differences in the ways you can play the game make the game very interesting. And, with the multiple number of save slots, it's simple to go back and change the way you played the game or that certain mission.
As you have probably already assumed, the games button configuration and set-up has been drastically changed. You still use the A button to perform basic melee attacks. Another great option though is, when you have an enemy down or stunned, you can use gestures to pull of crazy finishers. Another great feature is changing the amount and color of blood. You can make it from no blood to normal blood, or go all the way full out and make it pur excessive amounts of blood. YOu can also change the colors from red to green to white.
The game is very fun and it makes sense. Although, it gets very annoying when you have to pick up or exmaine something, you must press Z and A. It gets really annoying. Although, you get used to it and it won't bother you as much.
Just like the original 360 game, this game gives you a million ways to kill zombies. Although, because the Wii is well, the Wii, the numer of zombies on sceen has greatly decreased. YOu may think this makes the game easier. Well, it doesn't. The shuffling zombies on screen are much more aggressive in this game than they are in the original Dead Rising for 360.
In the game everything is a weapon, but in the Wii version things are much more limited. Although, even then, you'll be shocked at the ways you make the undead...well... dead! Of course, you use the Wii-Remote pointer functionality to fire guns. This is another area where the Wii version is making an improvement.
Also, unlike the first one, it makes ammo much more plentiful. In the original, it was a pain trying to find ammo. If you want this game, I hope the Resident Evil problem of not being able to move while you shoot doesn't bother you because it carried over to Dead Rising. Yes, you can't move when you shoot.
Out of all of these pros and cons, the worst is the AI. The computer is fairly annoying. When you are guiding a trapped pedestrian to the security room, they will stop in a horde of zombies or even run right to one! This will cause some major setbacks. It may even cause them to die, making you start over.
When the 360 version cam out the graphics were one of the main things. They were great graphics and they were worth the time and money. Well, obviously, the same can't be said about the Wii version. Even though it it's a great transfer from systems, the grpahics fall noticeably short of the 360.
Overall, the controls are new and improved just for the Wii version of this great free-roaming zombie game. Although, the trapped survivors are just about as brainless as the zombies. And with the deifferent combinations, not two people will survive the hell-hole 72 hours the same.
Final Score:
3/5
A rental