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The Nintendo University
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VG Core History - Birth & Early Years
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Status: Posts: n/a Tournaments Won: |
Video Game Core History
Module 1 - Birth & Early Years Before you read this lesson, give yourself a simple history question. What was the first video game created? The uninitiated might hazard a guess at something like Super Mario Bros. or Pacman. Don't worry, it's wrong, but that's why you're here. Besides, the supposéd alpha gamers who scoff at your answer will probably claim it was PONG, in all their dorkish confidence. Well, kindly get down off your high horse, because you're two decades ahead of the actual answer (just remember, this is the time between the NES and the Wii - a hell of a lot of time). The answer is the catchily titled Cathode Ray Tube Amusement Device, all the way back in 1947.* No, I'm not joking. The CRTAD was a very basic lightgun game designed by Thomas T. Goldsmith Jr. and Estle Ray Mann, which used said Cathode Ray Tube to 'shoot' at an oscilloscope with a transparent screen overlay with a target printed onto it. To call it basic would be somewhat of an understatement, given the vast quantum leap that has occurred in the past sixty years, but at the time, it represented a new chapter in technology; computers being used for fun. Three years later, Claude Shannon hopped on the small, but hopeful bandwagon, developing a simple program which played chess. While it did nothing for the graphical side of video games (the program simply told you where to move the piece to on a real chess board), it was the first appearance of what is arguably the very lifeblood of video games: artificial intelligence, better known as AI. Over the next twenty years, a number of programmers tried their hand at writing games, giving us NIM, OXO, Tennis for Two, Mouse in the Maze, Spacewar!, Odyssey, Galaxy Game, Computer Space, and finally, PONG. All these games didn't elaborate much on their predecessors, only nudging the small industry forward each time. But the foundations had been built for the next thirty odd years; games were now played on screens of a reasonable size, control methods had developed, the raw computer technology had progressed and, perhaps most important of all, people were starting to sit up and take notice of the damn things. It was a shaky start to a long and pixelly journey. End of lecture. *If you said Gears of War, you desparately need these lessons. |
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A bit tipsy
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Yay! 100% win sundae Ruairi! You've taught me something today that I didn't know, so I'm remarkably surprised. Did you write this all yourself?
Oh and if anyone actually said Gears of War, please leave this website, now, before I hurt you. I on the otherhanf may have said SSBB, lol jk.
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