HI, downloaded your game and maybe just throwing some ideas here, if you're still reading this.
First of all, it was a refreshing experience, but reminded me alot of doing aerobic on some P.E class at school, but i guess that's kinda what you went for there.
The robot was pretty easy to follow since it was doing the moves mirrored, so i didn't have to turn the moves around in my mind. But it's kinda hard to follow both the moves and the timing, when the bars go in the upper screen and you also have to try to follow the robot's movements. I also noticed after some playing, that i didn't HAVE to do EXACTLY what the robot did, since the mote only reads of acceleration, not space.
This got off worst when my little brother noticed that and started to just waggle it in rhythm with one move, as if he was playing air drums, but i guess it goes to the same category with the wii sports' baseball hits with quick wrist move. I hope it could be corrected with the motion plus coming, so it also understands, where it's going around. So those two things were the "worst" things that came to my head about Helix.
But if you don't break the gameplay by "cheating" with air drumming, and actually playing like it's supposed to, it can reall ybe lots of fun, for both the player to follow the robot and bystanders laugh at the player when either his/her timing or move went wrong.
I guess my conclusion for Helix is in the nutshell: "works all on all and is fun to play, but still has some matters to work on."
P.S:Sorry for long post and probable grammar mistakes, but it's about 1am here, so i'm SO off to bed now.
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