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Ghostfire Games - WiiWare - Helix - Developer Walkthrough  
Old 07-29-2008, 08:57 AM
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Default Ghostfire Games - WiiWare - Helix - Developer Walkthrough

Hi all,

Just thought I'd let everyone know about our upcoming title for WiiWare.

Austin, Texas based Ghostfire Games will be releasing a rhythm game title for WiiWare. Our new game, Helix, challenges players to follow the movements of a robot avatar over 3 difficulties and a selection of 26 songs. The music we've gathered for this game comes from independent musicians across the United States and Europe. We expect an August release pending final approval from Nintendo.

Our second trailer has gone up on YouTube.

YouTube - Helix for WiiWare Developer Video

In this video, producer and CEO of Ghostfire Games, Ed Roman, discusses various gameplay and production aspects of our upcoming WiiWare title, Helix.

Please visit our website for more information:

Ghostfire Games - Helix - Home

Please leave feedback! It is appreciated.
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Old 02-03-2009, 06:57 PM
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HI, downloaded your game and maybe just throwing some ideas here, if you're still reading this.

First of all, it was a refreshing experience, but reminded me alot of doing aerobic on some P.E class at school, but i guess that's kinda what you went for there.

The robot was pretty easy to follow since it was doing the moves mirrored, so i didn't have to turn the moves around in my mind. But it's kinda hard to follow both the moves and the timing, when the bars go in the upper screen and you also have to try to follow the robot's movements. I also noticed after some playing, that i didn't HAVE to do EXACTLY what the robot did, since the mote only reads of acceleration, not space.

This got off worst when my little brother noticed that and started to just waggle it in rhythm with one move, as if he was playing air drums, but i guess it goes to the same category with the wii sports' baseball hits with quick wrist move. I hope it could be corrected with the motion plus coming, so it also understands, where it's going around. So those two things were the "worst" things that came to my head about Helix.

But if you don't break the gameplay by "cheating" with air drumming, and actually playing like it's supposed to, it can reall ybe lots of fun, for both the player to follow the robot and bystanders laugh at the player when either his/her timing or move went wrong.

I guess my conclusion for Helix is in the nutshell: "works all on all and is fun to play, but still has some matters to work on."

P.S:Sorry for long post and probable grammar mistakes, but it's about 1am here, so i'm SO off to bed now.
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Old 02-03-2009, 07:32 PM
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Wow an independent game designer on wiiusers! holy s*!t but srsly enough with the advertisements. Forums=place to talk if you need ads go on gaming lagoon where people want to see ads. Also just by the description of the game i can tell you got the idea from DDR.
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Old 02-04-2009, 07:22 PM
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Pretty cool.


Might get.
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Old 02-16-2009, 06:05 AM
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More on it after some occasional playing. It's not anymore so hard to time it right, after you get used to the system. I don't actually even really look at the lines, but more at the robot and listen to the beat go and then go with that.

It's surprisingly easy to play with hard at the beginning, especially after you config your moves, but it gets harder as it goes, very much fun, both for the player and the people watching the player, especially when the player loses the beat and tries to catch up. Just remember to play by it's rules! =)
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